SkipBo Game Screenshot

Project Overview

SkipBo is a sophisticated card game implementation developed in Java, featuring a text-based user interface (TUI). The project demonstrates advanced programming concepts including networking capabilities, multithreading for concurrent client handling, and a robust game engine.

Key Features

  • Text-Based User Interface: Intuitive TUI for player interaction
  • Networking: Multiplayer support with server-client architecture
  • Multithreading: Efficient handling of multiple players simultaneously
  • Game Logic: Complete implementation of SkipBo card game rules
  • Object-Oriented Design: Clean, modular code architecture

Technical Stack

Java Networking (Sockets) Multithreading Server-Client Architecture

Learning Outcomes

This project showcases understanding of:

  • Advanced Java programming paradigms
  • Network communication protocols
  • Thread synchronization and management
  • Game state management
  • Software architecture and design patterns

Project Links

Development Challenges

Implementing a multiplayer card game required solving complex problems around game state synchronization, player turn management, and network reliability. The use of multithreading ensured smooth gameplay for multiple concurrent players.

Future Enhancements

Potential improvements include a graphical user interface (GUI), persistent game statistics, AI opponents, and enhanced network security features. These additions would further elevate the user experience and gameplay depth.